

Immune to Mind Control: When "Igor"/Yaldabaoth creates the Qliphoth World, all of Joker's Confidants that are at Rank 10 are the only ones to notice the new reality for the hellscape that it is, dumbfounded by how no one else seems to notice.It's enough that it's all but implied that they're all on Shido's radar for assassination thanks to The Mole. Heart Is an Awesome Power: Most of the Confidants aren't able to fight Shadows, but they each bring their unique, worldly talents to the table to support the Thieves from the sideline.After Joker is arrested, they spend months trying to prove his innocence, generally either calling in favors from their associates to help protest Joker's imprisonment or investigating the assault incident. Because You Were Nice to Me: As Joker helps them to change their lives for the better, his Confidants repay him by rallying the people of Tokyo to support the Phantom Thieves during the final boss battle.

In addition, most Confidants will have an Arc Villain at some point whom the Phantom Thieves must deal with in order to proceed with their storylines. Also, each Confidant is now fully voiced during story events as well as the first and last rank-up, unlike in Persona 4 where they are only voiced at certain points or during the final battle. Here, as Confidants level up, the player will unlock more bonuses like additional EXP or skill gain, bonus gun damage, more items in shops, etc. Ascended Extra: In the previous two games, Social Links outside of the party had no in-game benefits other than providing more EXP in Persona Fusion and unlocking more powerful Personas when complete.Arc Villain: Most of the Confidants have someone responsible for their suffering, whose heart you have to change in Mementos.
